October 20

The Hangman game in a PowerApp

No way Samuel

In this session we will build a Hangman game that selects a word and lets the user pick letters and for every wrong answer draws another part of the hangman.

Many “learn to code” courses include programming a game to explore different techniques in a fun way. The techniques included here include using collections to track activity, using galleries to display a keyboard and correctly selected letters, using svg to draw the hangman and using timer to do a loop to set it all up.



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